Lights Out in 16
Lights out in 16, 15, 14...
Lights Out in 16 is an early-access text-based adventure game. It is a choice-based narrative with a lighthearted but at times grim & existential tone. Enjoy ticking off a sentient super computer with a massive ego as you explore what it means to be alive in a dying world.
DEVELOPMENT PLANS:
This game is a hobby for me, so as such I have no hard deadline to finish it. However, I will try and make an update for this game at least once every 2 weeks.
FEATURES:
- Name your own character
- Choose your own path
- Collect personality traits
- Run diagnostics
- Discover just who SupComp is
EVENTUAL GOALS:
- More traits to collect
- Minigames and puzzles
- A complete narrative arc with different endings
- Possibly other characters beside you and SupComp
IF THERE ARE BUGS:
You totally don't have to, but if you'd like to give me feedback or if there's a part that you got stuck at, just comment below. You can also contact me personally or see my other works at https://sunny-mills.carrd.co/
Thanks!
Status | In development |
Platforms | HTML5 |
Author | dragon-advocate |
Genre | Interactive Fiction |
Made with | Twine |
Tags | Meaningful Choices, Narrative, Sci-fi, Singleplayer, Text based |
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